If you have other questions that you would like to see answered on this page please
The game is built on a sophisticated and rigorous underlying dynamic
model that handles 'accumulations' [a decision today to add staff
or new planes continues to have repercussions for long periods],
feedback and thresholds/non-linearities.
The underlying system dynamics method is rock-solid theoretically and was developed
specifically to handle these complexities - something that spreadsheet models
and regression-based methods cannot. A consise textbook on our implementation
of system dynamics is "Strategy Dynamics Essentials"