Some initial questions you may have...
If you have other questions that you would like to see answered on this page please
contact us.
What time period is needed in class?
This simulation can be accommodated in a three hour class.
Can I afford it?
Pricing for the Football League Challenge is on a "per event" basis. An event
licence covers use with between 20 up to 60 students and costs £120.00 for academic use and
£240.00 for corporate and executive education.
Getting started - you will need...
- A class of 20-60 participants – organized into 9-12 teams with 2-5 people in each. It
is possible to run with a single instructor, however an assistant helps. The game
spreadsheet does not work with fewer than 9 or more than 12 teams!
- A room with plenty of space for this number of players and teams – they will need to
move around. A microphone for the facilitator may help – it will get noisy!
- A reasonably-powerful PC running Microsoft Excel 2007 or above (it will work with
2003) with macros enabled. This can be linked to a data projector [‘beamer’] to
display game results. Alternatively an overhead projector, to display the class
slides and results on acetates, with and a separate pc running the game spreadsheet
is fine.
- A reasonably fast printer [black + white is OK]
What materials needed to run the game?
- The World Football World League Challenge excel spreadsheet – with current license.
- The Class Slides presentation.
- The Game Briefing instructions for each player.
- The Game Architecture diagram and Decision Cards for each team.
Before the Game
- Set up the PC running excel with the link to the data-projector and printer in the room
where the game is to be played. Make sure macros are enabled in excel.
- In the game software, set up the teams. Depending on how many teams you have
activate/deactivate teams 10-12. You can also change the football league and
associated team names on the Club Selector page using our options or your own
well known local clubs.
- Print the Game Architecture (A3), Briefing (A4 double sided)and Decision Cards
(A4).
- Hand out the Game Briefing for players to read before the challenge starts.
Playing the game
What documentation is provided?
The Football League Challenge
is available in English
and Spanish
Teachers are provided with:
- Class Slides
- Football Game Teacher Instructions
Plus materials that may be reproduced for student use:
- Decision Cards
- Game Architecture
- Game Briefing
An inspection copy of the documentation is available on request
The Football League Challenge - An Illustrative teaching schedules
Activity |
Timing |
|
Introduction
Introduction and game set up (including Game Briefing) |
10 min. |
|
Team Analysis
What is the state of the business and why? |
15 min. |
|
Strategic Architecture
Outlining and explaining the Strategic Architecture |
20 min. |
|
Setting up the Mechanics of the Game
Explain how each round will work and timing |
10 min. |
|
Playing the Game
7 -8 rounds typically) |
45-60 min. |
|
Debrief
|
10 min. |
|
Assessing student performance
Unlike our computer-based simulations, the Football League Challenge is a whole-class event,
so is not designed with the intention of enabling individual assessment of student performance.
Nevertheless, teachers may still wish to assign individual work based on the insights offered by
the game. For example, students might be asked to write short papers on:
- the role that intangible factors play in an organization’s performance, and how such factors
might be monitored and managed (team cohesion and morale are both critical to performing well in
this game, both are measurable, and both reflect management’s decisions on buying and selling
players and building the total size of the squad).
- how management might assess the lead-time between decisions they take and any resulting
impact on an organization’s performance (it can take 3-5 years to build a squad with the
right experience, so that the team performs well, resulting in high sale-values for any players sold)
- how management might balance the need to deliver short-term results whilst investing for
the future (it will be costly to build a larger squad than needed to deliver good League
performance, but this may be advisable if the club can then raise money in later years by
selling the high value players it has developed)
Such assignments can be made more specific if the class has also discussed case-studies in
which similar issues have been illustrated. Cases on consulting companies or other professional
firms, for example, often highlight issues of staff development and experience.